AI Insights · Timothy · January 2022
Top 5 Shoot'em Up Games on Android in Turkey Q4 2021
Explore the performance of the top 5 Shoot'em Up games on Android in Turkey during Q4 2021, including trends in downloads, revenue, and active users.
The fourth quarter of 2021 witnessed notable trends in the performance of the top 5 Shoot'em Up games on the Android platform in Turkey. Data from Sensor Tower offers insights into weekly downloads, revenue, and active users for these popular titles.
Falcon Squad saw a significant rise in weekly downloads, climbing from approximately 6K in late September to nearly 55K by the end of December. The game's weekly revenue also experienced a substantial increase, peaking at around $19K in the week of December 20. Active users followed a steady upward trajectory, starting at about 43K in late September and reaching approximately 225K by the end of the quarter.
Archero displayed stable weekly downloads, fluctuating between 1.6K and 2.4K throughout the quarter. Weekly revenue showed some variability, with notable peaks at $4.2K in mid-October and $5.4K in the week of December 20. Active users remained relatively consistent, starting the quarter at around 25K and ending at about 20K.
1945 Air Force: Airplane games experienced a remarkable increase in weekly downloads, growing from approximately 31K in late September to nearly 75K by the end of December. The game's weekly revenue also saw growth, reaching around $2.4K in the week of December 20. Active users showed a steady rise, starting at about 127K in late September and peaking at approximately 250K by the end of the quarter.
Contra Returns had a less dynamic quarter in terms of downloads, with no significant data available after early October. Weekly revenue exhibited a gradual increase, peaking at approximately $1.6K in the final week of December. Active users showed a declining trend, starting at around 10K in late September and dropping to about 600 by the end of December.
Space shooter - Galaxy attack maintained steady weekly downloads, ranging from around 12K to 22K throughout the quarter. Weekly revenue was relatively stable, with a notable peak at approximately $1K in the last week of December. Active users remained consistent, starting at about 72K in late September and ending at approximately 93K by the end of the quarter.
These insights from Sensor Tower highlight the dynamic nature of the mobile gaming market in Turkey. For more in-depth analysis and data, visit Sensor Tower.